2/19/2024 0 Comments Scummvm files are greyed out![]() ![]() I've included a screenshot of my filter settings I used for testing it, you'll need to set it *exactly* like that (read the linked 18 page topic for details if interested). It's a bit tricky to set it up correctly and you need a powerful GPU. All shaders in his pack with "Hires-SmartRes" in the name have this feature. Lemmings), or if you keep switching back and forth between games and the workbench, or if you're watching demos that switch between all sorts of resolutions. That's a big deal for games that use split-screen with multiple resolutions (e.g. The very nice thing about his shaders is that most of them are resolution independent in other words, they support all Amiga resolutions in a single shader. You can download his shader pack from here, and this is the direct link. It's been developed by a guy called guest.r from the English Amiga Board. The shader I was using for these is called CRT-Guest-Hires-SmartRes it's a DirectX 9/11 shader made specifically for WinUAE, so I don't think you can use it with RetroArch (I guess that thing only supports OpenGL shaders?). My display res is 1920x1080, as you can see from the screenshots below. I would really like to get my hands on a shader that could do a good job emulating a real Commodore 1084s monitor like you can see on these actual photos (well, with the option to turn off the screen geometry distortion): Plus VGA monitors tended to be higher quality than Commodore monitors and exhibited less halation, but that might be just my personal experience with what I had.
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